Launch ALLiN GAMING on Osmosis | Whitelisting deployment address to upload contracts

This proposal seeks to grant ALLIN GAMINGS deployment address osmo1mhcwvqu4vzxxyt7naencwzcjuzrp4jh5vqhkem permission to upload contracts to Osmosis without requiring governance approval for each contract upload.

Executive Summary

We propose bringing ALLiN Gaming, a decentralized GameFi infrastructure platform, to Osmosis. ALLiN Gaming provides tools for building immersive, next-generation GameFi applications with a shared liquidity layer for multiple gaming verticals including casinos, sports betting, and prediction markets. This proposal aims to inject much-needed fun and engagement into the ecosystem while creating new utility and demand for $OSMO.

Background

The ecosystem has faced challenges in user engagement and retention, particularly in comparison to other chains with vibrant GameFi sectors. Gaming applications have consistently demonstrated their ability to attract and maintain active user communities across ecosystems.

ALLiN Gaming was originally developed for implementation on other chains, but the Osmosis ecosystem, with its deep liquidity, strong validator set, and established user base, presents an ideal environment for a GameFi launch that can benefit the entire ecosystem.

Osmonauts Need Fun

Let’s be honest: the ecosystem has built impressive technology, but we’ve sometimes neglected the fun factor that drives mass adoption. While we’ve excelled at building infrastructure, we haven’t always succeeded in creating engaging experiences that appeal beyond the core crypto audience.

Data consistently shows that gaming applications:

  1. Drive higher daily active users
  2. Improve retention rates
  3. Attract new users to ecosystems
  4. Create sustainable fee generation

The Osmosis has focused primarily on DeFi and infrastructure. Now it’s time to expand our horizons and bring fun, engaging applications that can showcase our technology to broader audiences.

Why ALLiN Gaming?

ALLiN Gaming addresses critical pain points in both centralized and decentralized gaming ecosystems:

Problems with Centralized Gaming:

  • Lack of composability with DeFi

  • No ability for users to participate as liquidity providers/house

  • Lack of transparency on game fairness

  • Vulnerability to manipulation of game results

Problems with Existing Decentralized Gaming:

  • Insufficient liquidity depth

  • Fragmented experiences

  • Poor user experience

  • High volatility in gaming assets

ALLiN Gaming’s Solution:

  • Provably fair gaming infrastructure validated on-chain

  • Open liquidity provision allowing Osmosis users to participate in gaming markets

  • Seamless UX through account abstraction and familiar interfaces

  • Improved accessibility via social login and fiat on-ramp integrations

  • Shared liquidity layer that multiple games and applications can access

Benefits to Osmosis

Bringing ALLiN Gaming to Osmosis would create several benefits:

  1. New Utility for $OSMO: Creating additional use cases through gaming applications

  2. Increased Transaction Volume: Gaming applications typically generate high transaction frequency

  3. Cross-Ecosystem Marketing: Attracting gaming enthusiasts to discover Osmosis DEX functionality

  4. Innovative LP Opportunities: Allowing LPs to participate in gaming markets with their assets

  5. Community Growth: Bringing new users into the ecosystem through accessible, fun applications

Launch Plan on Osmosis

StreamSwap: The ALLIN token will be available on StreamSwap on 10th March for early users and participants, 10% of the total supply is allocated for this.

Game Deployment: After this, we will deploy smart contracts and launch on Osmosis with 10 games:

  • Roulette
  • Baccarat
  • 7 Up 7 Down
  • Andar Bahar
  • Coinflip
  • Classic Dice
  • Hash Dice
  • Slots
  • Dragon Tiger
  • Limbo

Prediction Market Launch: Following the game deployment, we will launch the prediction market, expanding the platform’s offerings.

Are you ready to GO ALLiN?

Connect with us:

X
TG
Discord

2 Likes

What is the plan for the other 90%?

Will these games be available in different assets? Or running on $ALLIN?

Is there an estimated timeline for a prediction market already? And is that aimed for crypto asset values? Or also for other events?

Great step towards expanding Osmosis beyond DeFi and into GameFi. Happy to see ALLiN Gaming bringing new utility for $OSMO while also adding a shared liquidity layer for gaming markets.

The planned game deployment & prediction markets make sense too, especially with Osmosis’ liquidity depth. Letting LPs participate in gaming markets as liquidity providers sounds interesting—it adds more activity beyond just trading.

Just wondering, will there be any incentive alignment between gaming activity and OSMO stakers or LPs beyond just transaction volume growth?

@LeonoorsCryptoman

  1. For the rest 90% you can look at our tokenomics here.

  2. Initially only $ALLIN token will be used to play with $OSMO as gas token. However we can definitely look to add more in future depending on the community and token.

  3. Timeline for prediction market within a quarter. Thats the max estimate. However we are quite confident to launch it well before the above mentioned timeline.

1 Like

@SuperEra
Beyond the transaction volume growth benefiting Osmosis, we’re exploring deeper incentive alignments. This could include reward mechanisms for $OSMO stakers tied to gaming activity, such as an airdrop or exclusive benefits within ALLiN Gaming specifically for $OSMO stakers. While nothing is finalized, we’re keen on integrating incentives that align with the interests of both ALLiN and Osmosis.

1 Like

Personally I would never participate in a Streamswap with such bad odds.

Only 10% of the supply in the stream, followed by double the amount being airdrop for free to airdrop hunters, known to dump their allocations in the first 10 seconds after receiving it. Then 15% foundation, 10% team, 40% as rewards (will probably be dumped too)…

How do you guarantee streamswap’s users to not get absolutely rekted here ?

Let say, many people participate in the stream and their is lot of money deposited and the price end up being $1 per token… how do you plan to keep the valuation at this level when only such a small amount of token has been paid this price, while everybody els get it for free or as “rewards” or “salaries” to sell?

Usually my get go for streamswap is to only participate if there is at minimum 70% to 80% of the total supply shared. If >70% of the supply is fairly distributed at a certain price, with all holders having the same entry price, then there is a true valuation of the asset, and there is not much incentives to dump bellow that level.

For exemple, Mad scientists Lab token’s streamswap distributed 75% of the total supply for a price of around 30 dollars per LAB. After a year I have seen the price fluctuated from highs around 47 to lows at 22 with an average probably around $35. Because everybody got their lab at the same price and accepted this valuation. It makes sense because it was most of the supply.

With only 10% of the supply in the stream, I feel that what ever the price per token end up being, it would have zero substantial and psychological reality to hold on to.

Good luck

@Alex1
Completely get where you’re coming from… Now, since I have been a contributor for ALLiN as well as Streamswap & had a chance to follow their recent developments closely, here is what I know

Most points you raised made sense when ALLIN was planning an IRO on Dymension, but things have evolved significantly since then…

  • The team is now actively working on a revised airdrop strategy to limit early selling pressure. An official announcement with details is expected soon.
  • $ALLIN will use a mint-and-burn system, meaning more players engaging = more tokens getting burned. Over time, supply decreases, supporting price stability.
  • About the immediate supply shock, initially, only 4% of tokens will be distributed & out of these, half (2%) will be vested. This drastically limits tokens competing with those bought via Streamswap.
  • Lastly, $LAB’s main utility was burning tokens to mint MAD NFTs (I minted some myself). In contrast, $ALLIN ties its value to gameplay & player engagement, making the use-case fundamentally different.

I’m sure there’s even more to this that a team member could further clarify.

1 Like

Thanks for the answers @allingamingxyz!

I do agree with @Alex1 that the supply handed out vs Streamswapped is quite tricky. I see @SuperEra mentions that only a small amount will be liquid from the getgo, but I don’t see that in the Medium article?

@Alex1 @LeonoorsCryptoman

Let me take you through the tokenomics structure and timeline to clarify why ALLIN (mint-burn token) is designed to be deflationary.
1. Airdrop & Competitions (4% + 16%)- March 2025

  • We conducted multiple competitions and an airdrop phase, but only 4% of the total supply is allocated for this.
    • 2% is liquid immediately
    • 2% unlocks after 6 months
  • The remaining 16% airdrop is only earned when users play with ALLIN tokens to earn points on Osmosis over 6 months.
  • To receive the airdrop, users must actively use ALLIN within the platform.

Since ALLIN follows a mint-and-burn mechanism, and due to the law of large numbers, we see a lot of $ALLIN tokens getting burnt

  • Players losing → $ALLIN gets burned → Supply reduces further.
  • Fees collected from games are also burned.

2. Wager-Based Distribution Rewards (40%) – Aug/Sept 2025

  • VIP Level Rewards begin after the 6-month airdrop points phase.
  • 40% of the supply is distributed only when a minimum of $1.3B worth of ALLIN is wagered.
  • They are not freely distributed but unlocked based on wager activity (see table below).

Example:

  • Taking Aluminium 1 level, To unlock 500 tokens a user must wager $1,000. For entire level, say 40M (40,000 users*1000) must be wagered to unlock 2% of supply (500*40,000->20Mn ALLIN)
  • As we move through VIP levels, user count decreases while competition increases.
  • In the same example considering VIP level Aluminium 1, if 50,000 players wager $1,000 each, only 40,000 users will receive tokens, leaving 10,000 players’ volume ($10Mn) as extra. This system creates healthy competition and more volume.
  • Users competing → More ALLIN spent → More tokens lost → Fees collected → More burns

3. Team & Foundation Tokens (25%)

  • Team: 10% – 1-year cliff, 2-year vesting. 1.25% in a quarter that too after a 1 year cliff. This means in March 2026 the first unlock will happen.
  • Foundation: 15% – Unlocked quarterly over 2 years i.e only 1.9% per quarter.

A massive portion of tokenomics is with the community, making tokenomics community-driven. ALLIN’s Deflationary Mechanics
To unlock airdrop rewards or compete in VIP levels, users must use ALLIN within the platform.

  • ALLIN is burned via fees and game losses.
  • Demand for ALLIN increases as users compete for rewards.
  • Less ALLIN in circulation over time.

This ensures a sustainable ecosystem where ALLIN maintains long-term value. Coming to streamswap now, 10% will be there initially for streamers. Because if one truly understands, to get the next 16% and participate in the airdrop points phase, one must need to get ALLIN tokens from somewhere.

And say if all the streamswap participants hold their 10% tokens and initial airdrop players hold 2% from the initial airdrop, these are the ones who will be able to participate in the airdrop phase.

Now coming to the last 5% for liquidity, this is what the liquidity pool will be created with. So the users who didn’t get the streamswap tokens (10%) or the 2% liquid airdrop will essentially have to acquire tokens from this pool.

So all in all, streamswap users will have the biggest advantage of participating in the stream.The way the tokenomics is designed—with a mint-and-burn mechanism, very small unlocks, and a significant portion distributed based on wager activity and burns—ensures that ALLIN will continuously accrue and retain value over time.

Hey @LeonoorsCryptoman @Alex1

We have updated the tokenomics blog for more clarity.

2 Likes

Interesting!

So in essence it is intended to burn a lot fast.

What is the plan when tokens seem to run out over time? Because somewhere down the line the supply might become thin, right?

Hmmm I have several questions: weren’t you guys launching on Dymension?

Pretty sure I made a video about your Dymension testnet last year. How did that go? Why the pivot to Osmosis? What’s your track record so far on Dymension that “cross ecosystem marketing” would even be a benefit to Osmosis?

Yes, ALLiN Gaming is already live on Dymension, but their expansion will bring even more games to Osmosis, enhancing their ecosystem with plans to go multi-chain.
The token launch is happening through Streamswap, and as a contributor for Streamswap, I can confirm we currently only support Osmosis, Injective, and Mantra chains, so the ALLiN token will launch on the Osmosis chain.

From their records, in just 3 weeks on Dymension, the platform has achieved:

  • ~250k transactions
  • 400k+ bets
  • $300k wagered

This impressive track record shows strong engagement & the pivot to Osmosis is part of their plan to expand further and bring new opportunities.

@Winfred

Yes! As mentioned by @SuperEra, we’re live on Dymension and gearing up for Osmosis!

Our early metrics show massive potential—400 users have already driven 250K+ transactions. With Osmosis’ vibrant community, we expect these numbers to soar!

This is just the beginning. As more users join, we’re bringing the FUN back to Osmosis while creating real value for the Osmosis ecosystem and its users!